Lair of the Dusk Witch

Appendix W

Trauma is a funny thing. I wasn't a person until a few years ago. Before that, I lived lives that I only half-remember, glimpsed through an underlying cloud of pain and regret. When I went back to reconstruct my influences for this post, it felt like archeology. It was frustrating. Almost all the works that immediately came to mind were so recent for me. The rest are buried. I was working with scraps, fragments, secondary sources put together years after the events occurred. I keep thinking there must be more here, there must be something underneath. I can see its effects, I can see how it filtered down through time to where I am now. But the sources and context are lost. Maybe someday I'll unearth an ancient trove and finally put the mystery to rest. Maybe I'll never know.

Anyways, because I am constitutionally incapable of participating in popular things while they are at their most popular, here is my appendix N, a list of influences for my TTRPGs.

Books and Stories

Movies and Shows

Video Games

TTRPGS

What I Can't Remember

I provide the following as illustration. I love doomed last stands and heroic fighting retreats. I love the image of fighting a force far greater than yours, knowing you can't hold the ground, and either fighting as long as you can or escaping to save as many people as possible. I try to work it into almost all the games I run, and many of my one-shot scenarios are about overwhelmed forces trying to achieve something less than total victory.

I have no idea why. It's romantic, certainly, and plenty dramatic. Nothing brings out one's character like knowing failure is certain. Yet there's nothing in particular that I can point to as its origin. Maybe ESB's Hoth sequence was responsible for it? Maybe not, those weren't the emotions I took away from it, there was too much focus on the individual journeys. Maybe it was that single clip of The Four Feathers where a British square gets obliterated by Madhists that my grandfather showed me? Maybe. I have some vague and some specific recollections of RTS levels that involve delaying actions against superior forces. Certainly this is something that appears a lot in fiction, but did I get it from one particular work or set of works, or did it evolve naturally over time? I'm just not sure.

Maybe that's normal. Maybe an Appendix N, with its neat list of distinct works, can never actually capture your true influences, because what we bring to the table is not a sterile extract from the things we've watched, read, and played. Inside our mind, we mix in our life experiences, our history, and our values. Sometimes the thing that comes out the other end is so personal and unique that it hardly bears a resemblance to the source at all, though the line of connection still exists. Maybe everyone already knows this, and so I've missed the point of this exercise entirely.


  1. I think there have been better pulp stories and novels, even with female protagonists (Jirel of Joiry comes to mind,) but this is about influence, not quality.

  2. Which I hadn't seen, thus beginning a long tradition of me decrying works I was unfamiliar with, a tradition I regrettably continue to this day.

  3. Given where Star Wars went after the OT, especially in fan spaces, I don't think this child was wrong, just chucking the baby out with the bathwater.

  4. I detest Matthew Broderick, and the later made-for-tv movie.

  5. "Ya Got Trouble" also gave me a persistent desire to use a moral panic as part of a scheme in an RPG, something which no GM has indulged to date.

  6. It absolutely does not hit 100% of the time, and the later levels in particular fall apart. But I think a testament to the quality of Deus Ex is that even when the gameplay got rough, I could still grasp the vision behind what could have been, what the team was aiming for if they had more time and resources.

  7. And to a lesser extent, the entire suite of Paradox's grand strategy games.

  8. Damn you, Youngblood. I wanted to like you so much. You had so much going for you. Zof and Jess were great. Your gameplay just sucked ass.

#not-rpg