Lair of the Dusk Witch

Lifepath Careers

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Character Creation

List of Careers

Career
Arcadian Trooper
Arcadian Washout
Barbarian
Clergy
Courtesan
Criminal
Dilettante
Entertainer
Merchant
Noble
Official
Peasant
Physician
Pilot
Politician
Scholar
Soldier
Spacer
Technician
Thug
Vagabond
Worker
Special

Arcadian Trooper

The Arcadian Division is not a state with an army, it is an army that barely has a state. Its citizen-soldiers are relentlessly drilled from childhood in the modern military arts. An Arcadian Trooper, even the youngest Whiteshield, can shoot, drive, operate computers, lead fireteams, set demolitions, and maintain equipment at a basic level, minimum. The intense military life is not without its costs. Arcadian Troopers in good standing never become adventurers - competent soldiers and productive citizens are highly encouraged to stay.

Roll Difficulty Modifiers Notes
Entry 6+ STR, DEX, Exert, Any Combat Automatic for Military Academy
Promotion 8+ WIS, CON, Administer, Connect
Commission 6+ INT, CHA, Lead Automatic for Military Academy
Mishap 8+ CON, WIS, Notice, Survive Can only voluntarily exit to Arcadian Washout
Rank Enlisted Officer
1 Private 2nd Lieutenant
2 Corporal 1st Lieutenant
3 Sergeant Captain
4 Sergeant Major Major

Learning

Free Skill (second term only): Shoot

Roll Skill
1 Any Combat
2 Fix
3 Heal
4 Lead
5 Notice
6 Pilot
7 Program
8 Shoot

Growth

Roll Bonus Roll Bonus
1 +2 DEX 11 +2 Physical
2 +2 INT 12 +2 Mental
3 +2 CON 13 500 credits
4 Backpack, TL4 14 Mag Pistol
5 +1 Rep: Arcadian Division 15 Contact: Arcadian Division
6 Contact: Arcadian Division 16 Vehicle: Armored Car
7 Rumor 17 Ship Share
8 Laser Rifle 18 Juicebox
9 Combat Field Uniform 19 +1 Rep: Arcadian Division
10 +3 HP 20 +1 Any Stat

Retirement Benefits

Achievements Reward
Career Term Pension (10 credits)
Commission Contact: Government
Promotion +1 Rep: Arcadian Division

Mishaps

Roll Mishap Effect
1 -2 STR or -2 CON
2 -1 Rep: Arcadian Division
3 Battlefield Injury Get a prosthetic limb, with associated system strain use.
4 Enemy
5 Psychic scar
6 Exit career and become Arcadian Washout

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Arcadian Washout

Even among Arcadians, there are "washouts" who cannot handle the rigors of military life. Whiteshields can fail to earn a spot in the Division, more experienced soldiers might fail to meet standards, or the relentless drilling and mercenary work can finally takes its toll. All of them are dishonorably discharged and dumped into civilian life. Most washouts are treated with disrespect, a class below honorably discharged civilians, and forced to perform odd jobs to get by. They can rarely face their home and friends for long, and so eventually leave Arcadian society entirely, travelling the wider universe.

Roll Difficulty Modifiers Notes
Entry Automatic
Promotion 10+ WIS, CHA, Any non-combat skill (only 1 applies), Shoot
Mishap 6+ CON, CHA, Talk, Survive Can only exit after 1 full term
Rank Non-Commissioned
1 Washout
2 Clochard(e)
3 Day Laborer
4 Reliable Hand

Learning

Free Skill (second term only): Shoot

Roll Skill
1 Any Combat
2 Any Skill
3 Fix
4 Heal
5 Notice
6 Pilot
7 Program
8 Survive

Growth

Roll Bonus
1 +2 CON
2 +2 WIS
3 +2 STR
4 25 credits
5 Contact Owes Favor
6 Contact: Criminal
7 Small Adv. Weapon
8 Backpack, TL4
9 Pressure Tent
10 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term -1 Rep: Arcadian Division
Promotion +1 Rep: Arcadian Division

Mishaps

Roll Mishap Effect
1 Addiction
2 Shame and Dishonor -1 Rep: Arcadian Division
3 Favor Owed
4 Enemy
5 Exit career
6 Exit career

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Barbarian

Roll Difficulty Modifiers
Entry 8+ STR, CON, Stab, Punch, Exert
Promotion 7+ STR, CHA, Lead, Survive
Mishap 9+ CON, Any Combat, Survive, Exert
Rank Non-Commissioned
1 Warrior
2 Companion
3 Chieftan
4 Warlord

Learning

Free Skill (second term only): Survive

Roll Skill
1 Any Combat
2 Connect
3 Exert
4 Lead
5 Notice
6 Punch
7 Sneak
8 Survive

Growth

Roll Bonus
1 +2 STR
2 +2 CON
3 +2 CHA
4 A ten-hide clanhold, with spouses, children, and servants
5 Contact: Nobility
6 Handcrafted gem-encrusted crown of iridium (1 Enc., worth 2000 credits)
7 +2 Physical
8 Large Prim. Weapon
9 Full plate, jeweled
10 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term War companion (hireling)
Promotion War Mount

Mishaps

Roll Mishap Effect
1 -2 INT
2 -2 CHA
3 Lose a limb
4 Enemy (Military)
5 Addiction
6 Exit career

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Clergy

Roll Difficulty Modifiers
Entry 8+ WIS, Connect, Perform, Talk
Promotion 8+ INT, CHA, Know, Perform, Talk, Lead
Ordination 8+ INT, CHA, Know, Talk, Lead
Mishap 6+ WIS, CHA, Talk
Rank Non-Ordained Ordained
1 Lay Assistant Minor Officiant
2 Lay Leader Ritualist
3 Lay Administrator Senior Officiant
4 Elder Elder Officiant

Learning

Free Skill (second term only): Talk

Roll Skill
1 Administer
2 Connect
3 Know
4 Lead
5 Notice
6 Perform
7 Talk
8 Talk

Growth

Roll Bonus Roll Bonus
1 +2 INT 11 +2 Mental
2 +2 WIS 12 250 credits
3 +2 CHA 13 +1 Rep (Random)
4 50 credits 14 Armored Undersuit
5 100 credits 15 Item of Office (Enc. 1)
6 Rumor 16 Landed Temple
7 Contact: Random 17 Contact: Government
8 Fancy Sacred Text (400 credits, Enc. 1) 18 Vehicle: Luxury Groundcar
9 Compad 19 Pension (20 credits)
10 +2 Mental 20 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term 25 credits
Ordination Assistant (hireling)
Promotion +1 Rep (Origin Polity)

Mishaps

Roll Mishap Effect
1 Scandal Gain an Enemy
2 Enemy to whom you owe a Favor
3 -2 DEX or -2 STR
4 - 1 Rep (Origin Polity)
5 -1 Rep (Foreign Faction)
6 Exit career

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Courtesan

Roll Difficulty Modifiers
Entry Automatic
Promotion 10+ CON, WIS, CHA, Exert, Perform, Talk, Trade
Mishap 8+ CON, WIS, Any Combat, Notice, Talk, Trade
Rank Non-Commissioned
1 Streetwalker
2 Escort
3 Companion
4 Brothel Manager

Learning

Free Skill (second term only): Perform

Roll Skill
1 Any Combat
2 Connect
3 Exert
4 Notice
5 Perform
6 Survive
7 Talk
8 Trade

Growth

Roll Bonus
1 +2 DEX
2 +2 CON
3 +2 WIS
4 500 credits
5 +2 Mental
6 Contact: Corporate
7 Contact: Government
8 Psych, 10 doses
9 Reverie, 10 doses
10 +1 Any Stat

Retirement benefits:

Achievements Reward
Career Term 100 Credits
Promotion Contact: Random

Mishaps

Roll Mishap Effect
1 The Third Wheel You become involved in a sordid romantic drama, perhaps unwittingly. Gain an Enemy.
2 Fading Beauty Your work takes its toll on your looks and demeanor. -2 to CHA.
3 Bad John A client gets violent. You live, but you get a Permanent Injury.
4 Drug Use Get an addiction to a common drug (alcohol, tobacco, etc.)
5 Party Drug Use Gain an addiction to Reverie. Exit career.
6 Yesterday's Pickings You are unable to attract steady clientele. Exit career.

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Criminal

Roll Difficulty Modifiers
Entry 4+ DEX, WIS, CHA, Exert, Sneak, Talk
Promotion 8+ DEX, WIS, Connect, Program, Fix
Mishap 7+ DEX, CHA, Exert, Sneak
Rank Non-Commissioned
1 Pickpocket
2 Thief
3 Dodger
4 Mastermind

Learning

Free Skill (second term only): Sneak

Roll Skill
1 Administer
2 Any Combat
3 Connect
4 Notice
5 Program
6 Sneak
7 Talk
8 Trade

Growth

Roll Bonus
1 +2 DEX
2 +2 WIS
3 +2 CHA
4 50 credits
5 500 credits
6 Contact (Criminal)
7 Contact (Criminal)
8 Metatool
9 Low-light Goggles
10 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term Contact (Criminal)
Promotion Contact (Criminal)

Mishaps

Roll Mishap Effect
1 Wanted You are implicated in a crime, giving you a 1d6*100 credit Bounty on your head.
2 The Wrong Victim You target someone you shouldn't have targeted, and make an Enemy (Criminal.)
3 Javert Someone has staked a career on hunting you. You gain Enemy (Government.)
4 An Offer You Can't Refuse You got into debt with some bad people. You owe an Enemy a Favor.
5 One Last Job Your friends need you for an easy score, something that'll let you all retire. You owe one of your Contacts a Favor.
6 The Manhunt You are exposed, and you need to be gone. Exit career, and no further careers can be chosen.

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Dilettante

Roll Difficulty Modifiers Notes
Entry 8+ CHA, Connect, Perform, Talk Automatic if prior career was Merchant, Noble or Politician, or was Rank 4 in any career
Promotion 8+ WIS, CHA, Connect
Mishap 6+ CON, CHA, Know, Perform, Talk Cumulative -1 penalty for each term after Term 4
Rank Non-Commissioned
1 Serial Hobbyist
2 Prodigal Child
3 Cosmopolitan
4 Citizen of the Universe

Learning

Free Skill (second term only): Connect

Roll Skill
1 Any Skill
2 Any Skill
3 Connect
4 Know
5 Perform
6 Pilot
7 Talk
8 Trade

Growth

Roll Bonus
1 +2 WIS
2 +2 CHA
3 +2 INT
4 Rumor
5 Trade Table Information
6 Contact: Any
7 Contact: Any
8 Fancy Clothing (Enc. 1)
9 Translator Torc
10 +1 Any Stat

Retirement Benefits

Achievements Reward
Career Term Contact: Random
Promotion Rumor

Mishaps

Roll Mishap Effect
1 Wastrel Disease Your dissolute lifestyle takes its toll on your body. Gain -2 to your starting HP (min. 1.)
2 A Simple Request You become ensnared in social games by players far more adept than you. Gain an Enemy, which you owe a Favor.
3 Social Drinker Your partying takes over your life. Gain an addiction to a common drug.
4 Infamous Rake You overstay your welcome by quite a bit. -1 Faction reputation to a random faction.
5 Requiem for a Dream Your dissolute lifestyle finally fully catches up to you. Lose 8 points in your attributes, spread as you wish.
6 The Prodigal Child Returns You finally run out of money, and run quite a bit over. Exit career and gain 1d6*1000 credits of debt to an Enemy.

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Entertainer

Roll Difficulty Modifiers
Entry 6+ DEX, WIS, CHA, Connect, Perform
Promotion 9+ DEX, INT, CHA, Administer, Perform, Talk
Mishap 7+ STR, CON, WIS, Connect, Sneak, Talk
Rank Non-Commissioned
1 No Name
2 Minor Act
3 Rising Performer
4 Big Star

Learning

Free Skill (second term only): Perform

Roll Skill
1 Any Combat
2 Connect
3 Exert
4 Notice
5 Perform
6 Perform
7 Sneak
8 Talk

Growth

Roll Bonus
1 +2 CHA
2 +2 WIS
3 +2 DEX
4 1000 credits
5 +1 Rep (Social Faction)
6 Contact: Random
7 Contact: Corporate
8 Fine Clothing
9 Psych, 6 doses
10 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term Contact: Any
Promotion Rank^2*100 Credits

Mishaps

Roll Mishap Effect
1 The Blowup You let fame (no matter how small) go to your head and feed your uncontrolled behavior. You gain an Enemy (Random) that you hurt and an addiction to a normal drug.
2 Creative Differences You had a team, but your desire for success drove you apart. You gain an Enemy (Socialite)
3 Svengali You owe your continued success to a very manipulative, very sinister individual. One of your Contacts becomes an Enemy, to whom you owe a Favor.
4 The Coverup Your many indiscretions are kindly taken care of, but it does not come free. You owe one of your Contacts two Favors.
5 Better to Burn Out Your success destroys you in spectacular, public fashion. You gain -1 Rep (Origin Polity), gain an addiction to a pharmaceutical, and gain a Psychic Scar. Exit career.
6 Than to Fade Away The audiences move on, the genre loses relevance, and you are upstaged by other acts. Exit career.

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Merchant

Roll Difficulty Modifiers Notes
Entry 7+ DEX, INT, CHA, Connect, Trade, Ta
Promotion 8+ INT, WIS, Administer, Connect, Tr de 6+ with College
Entrepreneur 8+ WIS, CHA, Notice, Trade,
Mishap 7+ DEX, CHA, Administer, Notice, Sneak
Rank Corporate Track Entrepreneur Track
1 Sales Associate Peddler
2 Sales Lead Owner-Operator
3 Executive Rogue Trader
4 Senior Executive Merchant Prince

Learning

Free Skill (second term only): Trade

Roll Skill
1 Administer
2 Any Combat
3 Connect
4 Fix
5 Know
6 Notice
7 Trade
8 Talk

Growth

Roll Bonus Roll Bonus
1 +2 DEX 11 +2 Physical
2 +2 WIS 12 Far Trader Share (100 credits)
3 +2 CHA 13 Contact: Government
4 Trade Table Information 14 Armored Undersuit
5 Megacorp Share (50 credits) 15 Laser Pistol
6 Contact: Corporate 16 Ship Share
7 Rumor 17 Contact: Random
8 Datapad 18 Starship Weapons License
9 Trade Table Information 19 Ship Share
10 +2 Mental 20 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term 200 credits
Independence Ship Share
Promotion Ship Share

Mishaps

Roll Mishap Effect
1 Compromise You walked away happy. -1 Rep (Random Faction)
2 Bad Investments You need to spend money to make money. You at least did the first part. Start with 1d6*1000 credits of debt.
3 White Collar Crime Your work lead to you being targeted by government officials for smuggling, tax evasion, and moving violations. Gain Enemy (Government.)
4 Favor Owed to Contact
5 Favor Owed to Enemy
6 Animal Spirits A market collapse wipes out your business, your investments, and nearly takes you with it. Exit career.

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Noble

Roll Difficulty Modifiers Notes
Entry 13+ Rank in prior careers 11+ if this is the first career. Cannot ever be entered by Criminals, Peasants, or Vagabonds. Cannot take any Origin Foci.
Promotion 10+ WIS, CHA, Administer, Any Combat, Lead
Mishap 4+ STR, CHA, Any Combat, Pilot, Lead
Rank Non-Commissioned
1 Knight
2 Baron
3 Marquis
4 Count

Learning

Free Skill (second term only): Lead

Roll Skill
1 Administer
2 Any Combat
3 Connect
4 Know
5 Lead
6 Notice
7 Pilot
8 Talk

Growth

Roll Bonus
1 +2 STR
2 +2 CON
3 +2 CHA
4 100 credits
5 Contact: Nobility
6 Contact: Nobility
7 Contact: Nobility
8 Combat Armor (by TL)
9 Medium Prim./Adv. Weapon
10 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term Footman (hireling)
Promotion Landed estate and servants (doubles in size each promotion)

Mishaps

Roll Mishap Effect
1 Enemy
2 Spurned Marriage You were to be married to bring peace, but you chose another Enemy
3 Favor Owed
4 Favor Owed
5 Glorious Injury
6 Exit career

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Official

Roll Difficulty Modifiers Notes
Entry 8+ CON, INT, Administer, Know 6+ if College
Promotion 8+ INT, WIS, Adminster, Connect, Lead
Mishap 6+ INT, CHA, Administer, Notice, Talk
Rank Domestic Service
1 Clerk/Officer
2 Supervisor
3 Director
4 Senior Director

Learning

Free Skill (second term only): Administer

Roll Skill
1 Administer
2 Any Skill
3 Connect
4 Know
5 Lead
6 Notice
7 Talk
8 Trade

Growth

Roll Bonus Template
1 +2 INT +2 Specific Stat
2 +2 INT +2 Specific Stat
3 +2 WIS +2 Specific Stat
4 25 Credits Small Cash
5 Pension (10 credits) Small Cash
6 Contact: Government Contact
7 Contact: Government Contact
8 Ship Share Item
9 Ship Weapon License Item
10 +1 Any Stat +2 Type Stat

Retirement benefits

Achievements Reward
Career Term Trade Table Info, Rumor
Promotion Contact: Government

Mishaps

Roll Mishap Effect
1 Enemy
2 Contact Favor Owed
3 Enemy Favor Owed
4 -2 STR
5 -2 DEX
6 Exit career

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Peasant

Roll Difficulty Modifiers Notes
Entry Automatic
Promotion 10+ STR, WIS, CON, Work, Exert
Mishap 6+ STR, CON, Exert, Sneak To voluntarily exit the career, roll an 11+, with a +1 for each full term served.
Rank Peasantry
1 Serf
2 Tenant
3 Yeoman

Learning

Free Skill (second term only): Exert

Roll Skill
1 Connect
2 Exert
3 Fix
4 Notice
5 Sneak
6 Survive
7 Trade
8 Work

Growth

Roll Bonus
1 +2 STR
2 +2 CON
3 +2 WIS
4 Large Prim. Weapon
5 50 credits
6 Contact: Nobility
7 Hunting hound
8 Mule and cart
9 +2 Physical
10 +1 Any Stat

Retirement benefits:

Achievements Reward
Career Term Rations, 1 week
Promotion +1 Starting HP

Mishaps

Roll Mishap Effect
1 Simplicity You have no time to cultivate your mind among your hard work. Take -2 to all Mental attributes.
2 Accident In the course of your work, you accidentally are harmed by faulty equipment. You lose a random limb.
3 Weariness The violence and injustice visited upon your community gives you a Psychic Scar.
4 Toil Your backbreaking labor takes its toll. Take -1 to all Physical attributes.
5 Disrespect You have made an enemy through defiance or insubordination. Gain Enemy (Nobility.)
6 Devastation War, plague, or famine came to your home, and now there is nothing left. Lose all retirement benefits and exit career.

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Physician

Roll Difficulty Modifiers Notes
Entry 10+ INT, Heal, Know 6+ with College
Promotion 6+ INT, WIS, Administer, Connect, Heal, Know
Mishap 5+ DEX, WIS, Heal, Notice
Rank Position
1 Assistant Physician
2 Physician
3 Managing Physician
4 Head Physician

Learning

Free Skill (second term only): Heal

Roll Skill
1 Administer
2 Connect
3 Fix
4 Heal
5 Know
6 Notice
7 Talk
8 Trade

Growth

Roll Bonus
1 +2 INT
2 +2 DEX
3 +2 WIS
4 Medkit
5 Contact (Corporate)
6 Bioscanner
7 3 Lazarus Patches
8 Ship Share
9 +2 Mental
10 +1 Any Stat

Retirement Benefits

Achievements Reward
Career Term 100 Credits
Promotion 250 Credits, Contact (Medicine)

Mishaps

Roll Mishap Effect
1 Night Shift Long nights save the day against impossible odds, but they wear you down. -2 CON
2 Despair You can't save everyone, and sometimes you can't even save one person. Gain a Psychic Scar.
3 Cox Syndrome The demands of your profession give you an abrasive personality that is an acquired taste. -2 CHA.
4 1d6*1000 credits of debt
5 Enemy (Random)
6 Burnout The pressure and the hours finally get to you. Whatever you do, you can't do it like this. Exit career and start play.

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Pilot

Roll Difficulty Modifiers
Entry 6+ DEX, WIS, Exert, Pilot, Notice
Promotion 8+ INT, WIS, Pilot
Commission 8+ CHA, Lead
Mishap 7+ DEX, WIS, CON, Pilot
Rank Non-Commissioned Commissioned
1 Operators Wingmate
2 Teamster Pair Lead
3 Navigator Squadron Leader
4 Chief Pilot Wing Commander

Learning

Free Skill (second term only): Pilot

Roll Skill
1 Connect
2 Exert
3 Fix
4 Notice
5 Pilot
6 Pilot
7 Shoot
8 Trade

Growth

Roll Bonus Roll Bonus
1 +2 DEX 11 +2 Mental
2 +2 INT 12 150 Credits
3 +2 CHA 13 Contact (Military)
4 50 credits 14 Zip Stim, 6 doses
5 Toolkit (by TL) 15 Secure Clothing
6 Contact (Corporate) 16 Ship Share
7 Contact (Random) 17 Contact (Government)
8 Vehicle: Cargo Hauler (by TL) 18 Ship Weapons License
9 3 Type B power cells 19 Pension (5 Credits)
10 +2 Physical 20 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term 25 credits
Commission Pension (15 credits)
Promotion Ship Share

Mishaps

Roll Mishap Effect
1 Chair Force You fall off your exercise routine, and your time behind the wheel does you no favors. -2 STR
2 Rival There's someone who's desperate to go farther, faster, and higher than you. Gain Enemy (Military) or Enemy (Corporate) as appropriate.
3 Crash -2 STR, DEX and CON
4 Owe Contact Favor
5 Drummed Out Exit career
6 Demolition Derby You get into a bad crash and survive, but wreck your (or your employer's) property. Exit career

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Politician

Roll Difficulty Modifiers Notes
Entry 6+ CHA, INT, Connect, Talk, Lead, Administer
Promotion 8+ CHA, INT, WIS, Administer, Connect, Lead, Trade, Work
Election 10+ WIS, CHA, Connect, Talk, Perform, Notice
Mishap 5+ CON, INT, WIS, Connect, Talk, Perform, Sneak, Trade 7+ if Elected
Rank Unelected Elected
1 Staffer Municipal Councilor
2 Advisor Regional Representative
3 Chief of Staff Regional Administrator
4 Secretary National Representative

Learning

Free Skill (second term only): Talk

Roll Skill
1 Administer
2 Connect
3 Connect
4 Lead
5 Notice
6 Perform
7 Talk
8 Talk

Growth

Roll Bonus Roll Bonus
1 +2 CHA 11 +2 Mental
2 +2 INT 12 500 Credits
3 +2 WIS 13 Contact (Military)
4 250 Credits 14 Armored Undersuit
5 Pension (15 credits) 15 Ship Weapon License
6 Contact (Government) 16 1000 Credits
7 Contact (Corporate) 17 Megacorp Stock (500 credits)
8 Translator Torc 18 Psych, 3 doses
9 Trade Table Information 19 Ship Share
10 +2 Mental 20 +1 Any Stat

Retirement Benefits

Achievements Reward
Career Term Pension (10 credits, cumulative)
Election Vehicle: Luxury Groundcar
Promotion Contact (Government

Mishaps

Roll Mishap Effect
1 Mismanaged Campaign Funds You had to overspend to get yourself or your patron into office. You start with 1d6*1000 credits of debt.
2 Bitter Rivalry Your ascent came at the cost of someone else (in your polity or elsewhere). They've nursed a grudge and widened their network. Gain an Enemy (Government) and -1 Rep to a government faction.
3 Financial Misappropriation You gain a 1d6*100 credit bounty.
4 Assassination/Assault You were targeted in a violent incident. You survive but take -4 to your CON.
5 Scandal The infamous action that came to light prevents you from rolling for Election or Promotion.
6 Extreme Scandal Your actions were considered to be unforgivable for a public figures, and eliminated any hope of political life. Exit career.

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Scholar

Roll Difficulty Modifiers Notes
Entry 10+ INT, Know 4+ with College
Promotion 8+ INT, WIS, Know
Mishap 5+ WIS, CHA, Connect, Notice, Administer, Talk
Rank Position
1 Assistant
2 Adjunct
3 Researcher
4 Senior Researcher

Learning

Free Skill (second term only): Know

Roll Skill
1 Administer
2 Connect
3 Fix
4 Know
5 Notice
6 Perform
7 Program
8 Talk

Growth

Roll Bonus
1 +2 INT
2 +2 WIS
3 Language
4 Dataslab
5 Contact: Academic
6 Library (30 Research Points, 4 Enc.)
7 +2 Mental
8 Contact: Intelligence
9 Rumor
10 +1 Any Stat

Retirement Benefits

Achievements Reward
Career Term Trade Table Info, Rumor, 25 Credits
Promotion Contact: Academic

Mishaps

Roll Mishap Effect
1 Bookworm You fall behind in your teaching and research, and neglect your physical health to catch up. -4 to Physical attributes, distributed as you wish.
2 All-Nighters Simulants and sleepless nights help you achieve academic success but you must pay the cost. -2 CON
3 Rival Your research discredits another scholar's work, who swears revenge. Gain Enemy (Academic.)
4 Truth to Power Your research is deemed to be politically inconvenient, and your involvement with several academic clubs is deemed suspect. Gain Enemy (Government.)
5 Co-Author When you were at a low point, a Contact swooped in and risked their reputation to vouch for you. You now owe them a Favor.
6 Plagarism Desperate for success and recognition, you committed the ultimate academic sin. Lose all retirement benefits and exit career.

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Soldier

Roll Difficulty Modifiers Notes
Entry 5+ STR, DEX, Exert, Any Combat Automatic for Military Academy
Promotion 8+ WIS, CON, Administer, Connect
Commission 8+ WIS, CHA, Lead Automatic for Military Academy
Mishap 7+ CON, WIS, Notice, Survive
Rank Enlisted Officer
1 Private 2nd Lieutenant
2 Corporal 1st Lieutenant
3 Sergeant Captain
4 Sergeant Major Major

Learning

Free Skill (second term only): Any Combat

Roll Skill
1 Administer
2 Any Combat
3 Exert
4 Fix
5 Lead
6 Notice
7 Sneak
8 Survive

Growth

Roll Bonus Roll Bonus
1 +2 STR 11 +2 Mental
2 +2 DEX 12 100 credits
3 +2 CON 13 Mag Pistol
4 +2 starting HP 14 250 credits
5 Psych, 3 doses 15 Vehicle: Troop Truck
6 Contact: Military 16 Ship Share
7 Rumor 17 Juicebox
8 Laser Rifle 18 Tsunami, 3 doses
9 Combat Field Uniform 19 +1 Rep (Origin Polity)
10 +2 Physical 20 +1 Any Stat

Retirement Benefits

Achievements Reward
Career Term Pension (5 credits)
Commission Contact: Government
Promotion Contact: Military

Mishaps

Roll Mishap Effect
1 Life Debt Your friend, one of your Contacts, pulled your ass out of the fryer, and now you owe them a Favor.
2 Cowardice You were supposed to hold the line, but you cut and run to save your hide. -1 Rep (Origin Polity.)
3 Battlefield Tragedy It was bad enough when your friend was killed, and worse when you got blamed for letting it happen. Lose a Contact and gain an Enemy (Military.)
4 Battlefield Injury You got a limb blown off, and got a mediocre prosthetic replacement. It's fine but it will never be the real thing. Also, the injury and recovery cost -2 STR and -2 CON.
5 Horrors of War What you saw, you can't unsee, and you can't bring back those you lost. Gain a Psychic Scar and exit the career.
6 Dishonorable Discharge You committed a crime, on the lines or behind them. You brought enough shame to your unit that only your summary dismissal would suffice and save your from the firing squad. Lose all retirement benefits and exit career.

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Spacer

Roll Difficulty Modifiers Notes
Entry 8+ DEX, INT, WIS, Pilot, Fix, 5+ if Military Academy; Automatic if Orbital origin
Promotion 8+ INT, CHA, Know, Lead, 5+ if College
Commission 8+ WIS, CHA, Lead 3+ if Military Academy
Mishap 7+ CON,
Rank Non-Commissioned Commissioned
1 Spacer Ensign
2 Able Spacer Lieutenant
3 Petty Officer Commander
4 Chief Petty Officer Captain

Learning

Free Skill (second term only): Fix

Roll Skill
1 Administer
2 Connect
3 Exert
4 Fix
5 Know
6 Pilot
7 Program
8 Talk

Growth

Roll Bonus Roll Bonus
1 +2 DEX 11 +2 Mental
2 +2 INT 12 100 credits
3 +2 WIS 13 Trade Table Information
4 Spare Parts, 6 units (Enc. 2) 14 Void Carbine
5 25 credits 15 Pressure Sheathing
6 Rumor 16 Ship Share
7 Contact (Spacer) 17 Contact (Government)
8 Ship Suit 18 Ship Weapon License
9 Zip Stims, 6 doses 19 Pension (10 credits)
10 +2 Mental 20 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term Pension (10 credits)
Commission Contact (Spacer)
Promotion Ship Share

Mishaps

Roll Mishap Effect
1 Gravity's Rainbow Artificial G's are inconsistent and will never fully substitute for the real thing. -2 STR and -2 CON.
2 Favor Owed
3 Depressurization Brain damage (-2 INT and -2 WIS)
4 Shipboard Fire -2 CON and -2 CHA
5 Deep Black Isolation Spacers must find some way to cope with the omnipresent darkness and cooped up isolation. Gain an addiction to a common drug.
6 Exit career

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Technician

Roll Difficulty Modifiers Notes
Entry 7+ DEX, INT, Know, Fix, 5+ with College
Promotion 8+ INT, WIS, Connect, Fix
Mishap 7+ INT, WIS, Notice, Exert, Fix Exit Requirements or Careers
Rank Non-Commissioned
1 Apprentice
2 Journeyman
3 Artisan
4 Master

Learning

Free Skill (second term only): Fix

Roll Skill
1 Administer
2 Connect
3 Exert
4 Fix
5 Fix
6 Know
7 Notice
8 Pilot

Growth

Roll Bonus
1 +2 STR
2 +2 DEX
3 +2 INT
4 25 credits
5 +2 Mental
6 Contact (Corporate)
7 Compad
8 Vehicle: Groundtruck
9 Toolkit
10 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term 25 credits
Promotion Spare Parts, 1 ton

Mishaps

Roll Mishap Effect
1 Enemy (Corporate)
2 Work injury (lose a limb)
3 Weakening from fumes and chems (-2 CON, -2 STR)
4 Start 1d6*1000 in debt
5 Lose an item gained during the character creation process
6 Exit career

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Thug

Roll Difficulty Modifiers Notes
Entry 5+ STR, CON, Any Combat Automatic if Military Academy
Promotion 8+ STR, CON, Any Combat, Notice, Sneak
Mishap 7+ DEX, WIS, Connect, Survive, Talk
Rank Non-Commissioned
1 Goon
2 Made Man
3 Capo
4 Boss

Learning

Free Skill (second term only): Any Combat

Roll Skill
1 Any Combat
2 Connect
3 Exert
4 Notice
5 Sneak
6 Stab or Shoot
7 Survive
8 Talk

Growth

Roll Bonus
1 +2 STR
2 +2 CON
3 +2 DEX
4 100 credits
5 +2 Physical
6 Small Adv. Weapon
7 Contact (Criminal)
8 Secured Clothing
9 Submachine Gun
10 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term +1 Starting HP
Promotion Contact (Criminal)

Mishaps

Roll Mishap Effect
1 Prosthetic Limb
2 Addiction
3 Enemy
4 Psychic Scar
5 Bounty
6 Owe contact a favor and exit career

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Vagabond

Roll Difficulty Modifiers
Entry Automatic
Promotion 6+ CON, WIS, Survive, Sneak, Notice, Exert
Mishap 9+ CON, Survive, Sneak, Any Combat, Connect
Rank Position
1 Unhoused
2 Drifter
3 Wanderer
4 Traveller

Learning

Free Skill (second term only): Survive

Roll Skill
1 Any Combat
2 Connect
3 Notice
4 Perform
5 Pilot
6 Sneak
7 Survive
8 Work

Growth

Roll Bonus
1 +2 CON
2 +2 WIS
3 +2 DEX
4 Small Advanced Weapon
5 Rumor
6 Trade Table Information
7 Contact: Criminal
8 Contact: Far Trader
9 +2 Physical
10 +1 Any Stat

Retirement Benefits

Achievements Reward
Career Term Rumor
Promotion Random Pharmaceutical, 1 dose

Mishaps

Roll Mishap Effect
1 Unwanted Loner You pissed off someone good just by being around. Gain Enemy (Random.)
2 Resourcefulness You had to turn to petty crime to get by. Start with a 1d6*100 credit bounty on you.
3 The Incident Start banned from one spaceport or space station in the play area.
4 -1 to STR, CON, and INT
5 Addiction
6 Lose a limb

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Worker

Roll Difficulty Modifiers Notes
Entry 5+ CON, INT, CHA, Connect, Work 3+ with College
Promotion 8+ WIS, Administer, Know, Trade
Management Track 9+ INT, CHA, Connect, Talk
Mishap 5+ CON, CHA, Connect, Talk
Rank Hourly Management Track
1 Novice Assistant to the Manager
2 Associate Assistant Manager
3 Team Lead Manager
4 Group Lead Regional Manager

Learning

Free Skill (second term only): Work

Roll Skill
1 Administer
2 Any Skill
3 Connect
4 Exert
5 Fix
6 Pilot
7 Program
8 Work

Growth

Roll Bonus Roll Bonus
1 +2 CON 11 +2 Mental
2 +2 WIS 12 200 credits
3 +2 CON 13 Contact (Corporate)
4 25 credits 14 Megacorp Shares (100 credits)
5 25 credits 15 Ship Share
6 Small house (mortgaged) 16 400 credits
7 Contact (Corporate) 17 Contact (Corporate)
8 Compad 18 Vehicle: Groundcar
9 Secured Clothing 19 Pension (5 credits)
10 +2 Physical 20 +1 Any Stat

Retirement benefits

Achievements Reward
Career Term 10 credits
Commission Dataslab
Promotion Pension (1d10 credits)

Mishaps

Roll Mishap Effect
1 Repetitive motion, sedentary leisure, and poor diet did nothing to help your physique. -3 STR.
2 Enemy
3 Favor Owed
4 Credit Treadmill It started with paying rent on time, expanded to medical bills, and finally spiraled out to paying for groceries on credit. You start 1d6*1000 credits in debt.
5 Downsizing A bad economy made you a casualty. They had your desk cleaned before you were out the door. Exit career.
6 Shrink You were caught trying to get your compensation to accurately reflect your value, but your employer called it stealing. Lose all retirement benefits and exit career.

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Special

College

Roll Difficulty Modifiers Notes
Entry 8+ INT, WIS, CHA Cannot be entered by VIs
Honors 8+ INT, CON, Know, Perform, Talk
Mishap 6+ CON, Exert, Notice, Talk

Learning

Roll Skill
1 Administer
2 Connect
3 Fix
4 Heal
5 Know
6 Perform
7 Pilot
8 Program
9 Trade
10 Work

Military Academy

Roll Difficulty Modifiers Notes
Entry 9+ STR, CON, INT Cannot be entered by VIs
Honors 8+ INT, CON, Know, Perform, Talk
Mishap 8+ STR, CON, WIS, Any Combat If exiting, must enter the Soldier, Spacer, or Arcadian Trooper Career

Learning

Roll Skill
1 Administer
2 Any Combat
3 Connect
4 Heal
5 Know
6 Lead
7 Pilot
8 Program
9 Talk
10 Survive

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