Lair of the Dusk Witch

Skulls Without Number - Session 2

Port Wander Credit: Fantasy Flight Games, Cubicle 7

The very first and second sessions of Skulls Without Number, my Warhammer 40,000 RPG campaign, are complete! While there are a few growing pains for me (the first time I've been in the saddle for nearly a year), I think it went off mostly well, to the enjoyment of my players.

Dramatis Personae

First Session

During the first session, the party arrived at Port Wander, gateway to the Koronus Expanse, on their way to seek their fortune. After bopping around the station for a bit (meeting people, losing money at the gambling dens, etc.), several important things happened:

Second Session

The second session summary was helpfully provided by Doubloon, Lady Matilda's player.

We meet with High Judge Dhorin of the Port Wander Arbites. We plea Not Guilty.

A couple of our crew got arrested, but they sincerely don't have any idea what's going on. Os rings back to the Cavalier on the psychic telephone, orders a self-inspection to turn over the ship before the Arbites have the run of the place.

We hire the Advocatus (lawyer) Surotheth Grimwrath, who is a very silly and anxious nerd.

We go searching for gossip in the voidship docks, looking for anyone who has word on quartermaster who've taken business from House Chorda. For the past two years, everyone assumed that Aspyce Chorda was dead in the Expanse. Until two days ago, when some of their sleeper agents suddenly came to live.

They were looking for some kind of criminal organization called Gentle Scrivener's Society.

We speak to Eve in the Court of the dead--the bard with the electro-lute. She tells us that the Gentle Scrivener's Society are a group of forgers. We ask about Lynetta Ress, and she suddenly gets all tense. She might be on the run from the Inquisition?

We find a representative of the Gentle Scrivener's Society, strongarm him into leading us back to their workshop. Speaking to the manager, a guy with half his skull replaced with metal, we hand over a hefty bribe in exchange for a promise to keep their name out of our mouths.

They reveal that they made seven uniforms for the agents of House Chorda. Seven of our uniforms--and we found seven "enlisted ratings" in the Arbites lockup. Their leader was named Ratibor Obartar.

Unfortunately, testing that theory fails to pan out. We send Advocatus Grimwrath in with a care package and some test phrases in the Cavalier's ship-cant. The detainees are able to understand and respond appropriately. They're not moles.

We head back to the ship, where the inspection is proceeding in fits and starts. Our presence hastens the search, and we find a few ratings who're able to report that a gang of outsiders have taken hostages and holed up in a region of the engineering decks.

Under flag of parley, we arrive and speak to Ratibor. Aspyce Chorda is alive and sends her regards. He demands safe passage off the Cavalier, lest he detonate the melta charges behind him and crack the ship in twain.

We agree with intent to deceive, purely to get him away from the melta bombs. The traitor he is, he sets the charges on a time delayed detonation. We hurriedly defuse the charges and swamp the infiltration crew in troopers while they're still aboard.

With unquestionable proof of innocence, Judge Dhorin and Cdr. Larius assent to our departure.

Takeaways


  1. For what was supposed to be a little introductory Easter egg/cameo, the players sure took an interest in her, which I couldn't be happier about. If you know, you know; no spoilers!😉

  2. As written in my notes, it would have done 2d10 structural integrity damage, damage to Crew Morale, and damage to Crew Population. Hardly enough to permanently cripple the ship, but enough to put a dent in their ambitions, I think.

  3. Basically a fitting that declared their crew was tight-knit, loyal, and almost like several giant clans.

#rogue-trader #rpg #session-report #skulls-without-number