Lair of the Dusk Witch

VANGUARD

A month or so ago,1 I played in a little low-key Cataphracts-like wargame called Over/Under. I got a lot out of that game, including a load of new internet friends and at least two Discord servers. But the aftermath and come-down also rekindled something else - my interest in my own Cataphracts-derived wargame, VANGUARD.

As of yesterday, the 1.0 rules have been locked, and the first scenario I created (The Tinh Hai Emergency) has an official start date. I've gathered 80 players over 7 factions, and a team of 12 GMs. I'm excited, nervous, and curious all over. If you're interested in watching it unfold, tune your radios to this channel and listen closely.

Viet Minh Capture the French Headquarters at Dien Bien Phu

Why VANGUARD?

The name CATAPHRACT2 evokes the core of the wargame:

I felt like VANGUARD (as in revolutionary vanguard) also communicated the key points of my game:

Okay, but why make VANGUARD?

I never met a ruleset I didn't want to change. I am a perpetual tinkerer; I am incapable of looking at anything and saying "Yes, that is exactly how I want to do it." I don't know what's wrong with my mind, but whenever I meet something inspirational, it veers into a tangential direction.

So when I saw CATAPHRACT, read the design diaries, talked to people who played, I was enraptured, but I also thought, "What if it had tanks and planes?"

I'm also fascinated by industrial warfare. War has a lot of continuity over human history, but the material conditions of an industrialized world drastically change how, when, and why wars are fought. I wanted to explore ideas like mobile warfare, the impact of artillery and air power, and the balance between expensive capabilities and their asymmetric counters.

Why the Tinh Hai Emergency?

First, the initial decolonization wars just after World War II are fascinating. The Allies, including the British and French empires, had "won" the war, but the old order was irrevocably overturned. The world was now dancing to the tune of sole superpowers, the United States and the Soviet Union. Both of them had been prominent before the war, but after they were thrust to center stage. No one knew what the next half-century would bring. Maybe the newly formed United Nations would defuse war forever, and mankind would peacefully unite. Maybe the devious communists would infiltrate the West, and bring democracy tumbling down. Maybe the capitalists and their armed lackeys would encircle the bastions of socialism, and grind them to dust. Maybe there was just going to be another Big War, and this time every city would share the fate of Hiroshima and Nagasaki.

In this environment, it's easy to see why many revolutionary groups and political parties thought they finally had their shot at power. It's also easy to see why dying empires might cling on to whatever colonies they had left. Ideological rivals battled each other and the colonial powers, while appealing to the international community for aid. They competed not just on the battlefield, but in a war of ideas, trying to build legitimacy for their political projects. It was messy, chaotic, and unstable well into the late cold war, and often until today. This setup, where there are some broad alignments but lots of individual variation, fits a wargame where RPG-like play can occur.

Second, the decolonization wars were often an asymmetric fight between complex industrial militaries, and simpler but highly motivated forces. I like asymmetric scenarios in general, but in this case, it means I can test concepts like armor and air warfare while they have a limited presence. Most of the forces can operate similarly to standard Cataphracts games. Maybe in the future I'll run a scenario between peer forces, but I want to test the new things in isolation first.

Bonus Section

Things I Would Add in VANGUARD 2.0

Ideas for Other CATAPHRACT Games/Scenarios

I just think these would be neat.


  1. Dear God, it's already been a month?

  2. Despite frequent pluralization, the original ruleset is singular. It's funny how names can evolve through usage in real time.

  3. Though of course, you could totally run Cataphracts in this mode too.

  4. Though, knowing the playerbase I gathered for VANGUARD, they would just turn D.C. into a queer party city.

#rpg #vanguard